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Khepri's Fountain - Handpainted Diorama

Greetings!
I'm excited to finally share my work as an artist with you all. I'm thrilled to present my first diorama created from scratch as part of the Environment Art: Design A 3D Garden Feature program with Anya Elvidge at Intogames.
My main goal with this project was to learn and apply the environment creation pipeline for video games. Starting with a beetle, a water fountain, and Egyptian architecture, I built a narrative universe that would allow me to create a small scene that could fit into any interactive experience 🙂.
All the 2D/3D art in the project is my own work. I designed the concept art in Photoshop, modeled, retopologized, and UV wrapped in Blender, sculpted all the assets in Zbrush, hand-painted the textures in Substance Painter, and assembled the final scene in Unreal Engine 5, where I created the lighting, shaders, and VFX from scratch.
Special thanks to Paola Chaparro for her constant feedback throughout the project.
https://www.artstation.com/paolachaparro
Alan Andrade for his feedback and attention to detail
https://www.artstation.com/alan199211
Gara, StevenLamb, and Anya Elvidge for their feedback at the beginning of the project.
https://www.artstation.com/garakhachadour
https://www.artstation.com/bystevenlamb
https://www.artstation.com/anyatheartist
The result wouldn't be the same without you all ❤️.
Thanks for taking the time to check it out, and I hope you enjoy it!

Process Video